Criminal and offensive behavior involving multiuser virtual worlds
Internal Control in Swedish Small and Medium Size Enterprises
Structure and relationships within global manufacturing virtual networks
Game design as marketing: How game mechanics create demand for virtual goods
Applications of Fuzzy Technology in Business Intelligence
Inferring Internet AS Relationships Based on BGP Routing Policies
Avatar-based innovation : How avatars experience co-creation projects in Second Life
Paving the way to e-services: Innovation through online games
Consistency and the core of multi-sided assignment markets
Animation of a High-Definition 2d Fighting Game Character
Additive manufacturing - printing the future
Study of collaborative management of supply chain in an IT environment
Inventory control policy of preventive lateral transshipment between retailers in multi periods
Express company’s vehicle routing optimization by multiple-dynamic saving algorithm
Development of double auction mechanisms and platform for perishable supply chain trading (PSCT)