Visual strain: a comparison of monitors and head-mounted displays [2949-46]
Quantifying the Quality of Space Perception in Real and Virtual Environments
Additive and subtractive transparent depth displays [5081-07]
What's crucial in night vision goggle simulation? [5802-04]
Conspicuity: An Efficient Alternative for Search Time
Quantifying target distinctness through visual conspicuity [3375-18]
Objective assessment of simulated daytime and NVG image fidelity [5802-13]
Visual comfort of binocular and 3D displays [4299-70]