A Blind Spot in Indoor Navigation - Needs and Requirements of Visually Impaired People
Workshop on Mixed Reality Applications for In-Vehicle Experiences in Automated Driving
Exploring EEG-Annotated Affective Animations in Virtual Reality: Suggestions for Improvement
Passenger well-being in highly automated vehicles
Privacy Framework for Social Robots in the Context of User-centered Design
Interacting with a Virtual Cyclist in Mixed Reality Affects Pedestrian Walking
Indirect User Guidance by Pedestrians in Virtual Environments
Assessing the quality of experience of cloud gaming services