Paving the way to e-services: Innovation through online games
Game Environment Creation : Efficient and Optimized Working Methods
Internal Control in Swedish Small and Medium Size Enterprises
The Activity-based Workspace Effect on Organisational Behaviour : A Case Study of Kognity
Selection factors for behavioral intention regarding electric vehicles in Norway
Visual Perception in Autonomous Vehicles ; Visuell uppfattning i autonoma fordon
Structure and relationships within global manufacturing virtual networks
Consistency and the core of multi-sided assignment markets
Animation of a High-Definition 2d Fighting Game Character
Additive manufacturing - printing the future
Study of collaborative management of supply chain in an IT environment
Inventory control policy of preventive lateral transshipment between retailers in multi periods
Express company’s vehicle routing optimization by multiple-dynamic saving algorithm
Governance models for robotic process automation: The case of Nordea Bank