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Datenverarbeitung
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graphische Datenverarbeitung
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Spectral analysis of medial axis for shape description
Compact representation of medial axis transform
A Motivational Model of Action Selection for Virtual Humans
JecoSys - A Framework for Interactive Plants Simulation
Real-Time Geometric Motion Blur for a Deforming Polygonal Mesh
A Fast Rendering Method for a Scene with Participating Media of Anisotropic Scattering Property
Fast and Exact Direct Illumination
Scene Independent Real-Time Indirect Illumination
Rational Bezier Patch Differentiation using the Rational Forward Difference Operator
Surface Reconstruction Using Oriented Charges
CSG Operations on Point Models with Implicit Connectivity
Total Least Squares Fitting of Point Sets in m-D
A System for Real-Time Watercolour Rendering
Multiple Illuminated Paper Textures for Drawing Strokes
Creating Colored Pencil Style Images by Drawing Strokes Based on Boundaries of Regions
Rendering Anti-Aliased Line Segments
Front Spreading on 3D Surfaces
A Collision Resolution Algorithm for Clump-Free Fast Moving Cloth
Synthesizing Speech Animation By Learning Compact Speech Co-Articulation Models
A New 3D Display Using a Dynamically Reconfigurable Display Matrix Surface
Markerless Monocular Motion Capture Using Image Features and Physical Constraints
Video-based Nonphotorealistic and Expressive Illustration of Motion
Importance-Driven Texture Encoding Based on Samples
Visual Simulation of Chemical Gardens
Toward Gesture-Based Behavior Authoring
Light Propagation for Mixed Polygonal and Volumetric Data
Generating an omega-Tile Set for Texture Synthesis
Simulation of Large Crowds in Emergency Situations Including Gaseous Phenomena
Chaotic Attractors with Symmetries of the triangle groups
On-line Adapted Transition between Locomotion and Jump
Image-Driven Re-targeting and Relighting of Facial Expressions
Ontology-based Crowd Simulation for Normal Life Situations
Spatial Partitioning of Geometry Images Using Locality Masks
Constrained Strip Generation and Management for Efficient Interactive 3D Rendering
Analyzing Pre-fetching in Large-scale Visual Simulation
PuppetPhone: Puppeteering Virtual Characters Using a Smartphone
Efficient conservative collision detection for populated virtual worlds
A System for Neuromotor Based Rehabilitation on a Passive Robotic Aid
Automation of the avatar animation process in FBX file format
Performance Driven-biped Control for Animated Human Model with Motion Synthesis Data
Path planning for complex 3D multilevel environments
A Data-driven Model for Lane-changing in Traffic Simulation
Proposed VR Simulator with Ability to Discriminate Velocity of Approaching Car