Attentional Synchrony in Films: A Window to Visuospatial Characterization of Events
PHIST: a Pipelined, Hybrid-parallel Iterative Solver Toolkit
Extending the Body for Interaction with Reality
Designing for Heterogeneous Cross-Device Collaboration and Social Interaction in Virtual Reality
Vergence Matching:Inferring Attention to Objects in 3D Environments for Gaze-Assisted Selection
Vergence Matching: Inferring Attention to Objects in 3D Environments for Gaze-Assisted Selection
Are robots vegan? Unexpected behaviours in child-robot interactions and their design implications
Domestic Robots and the Dream of Automation:Understanding Human Interaction and Intervention
Get a Grip: Evaluating Grip Gestures for VR Input Using a Lightweight Pen
How can I help you? An Intelligent Virtual Assistant for Industrial Robots
Adaptable multimodal interaction framework for robot-assisted cognitive training
Estimating travel speed distributions of paths in road networks using dual-input LSTMs
Effects of emotion and agency on presence in virtual reality
3D CNNs on distance matrices for human action recognition
Modeling Pointing for 3D Target Selection in VR
Virtual customer service: building your chatbot
GazeCode : Open-source software for manual mapping of mobile eye-tracking data
Exploring Eye-Gaze Wheelchair Control
3D vehicle detection on an FPGA from LiDAR point clouds
Path planning for complex 3D multilevel environments
Sensing Hand Interactions with Everyday Objects by Profiling Wrist Topography
Dancing with the Avatars:Minimal Avatar Customisation Enhances Learning in a Psychomotor Task
Route planning for cooperative air-ground robots with fuel constraints: an approach based on CMSA
DragTapVib: An On-Skin Electromagnetic Drag, Tap, and Vibration Actuator for Wearable Computing
Towards a Bedder Future:A Study of Using Virtual Reality while Lying Down
GIMIS: Gaze Input with Motor Imagery Selection
Bi-directional locomotion of a magnetically-actuated jellyfish-inspired soft robot
Detection of electromagnetic signal injection attacks on actuator systems
Latency prediction in 5G for control with deadtime compensation
Pointing for non-visual orientation and navigation
Extending 3-DoF Metrics to Model User Behaviour Similarity in 6-DoF Immersive Applications
Collaborative Robots and Tangled Passages of Tactile-Affects
Reinforcement recommendation with user multi-aspect preference
Evaluation of Media-Based Social Interactions in Virtual Environments
Exploring User Behaviour in Asymmetric Collaborative Mixed Reality
Mood Worlds: A Virtual Environment for Autonomous Emotional Expression
Tilføjning af lyd til bløde robotter ; Augmenting Soft Robotics with Sound
Exploring the concept of the (future) mobile office
Comparing How Soft Robotic Tentacles and an Equivalent Traditional Robot are Described