1–20 von 93 Ergebnissen
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    Authoring Motion Cycles

    Freier Zugriff
    Ciccone, Loïc / Guay, Martin / Nitti, Maurizio et al. | BASE | 2017
    Schlagwörter: Computer Graphics , Animation , Performance animation

    Vision-based system identification technique for building structures using a motion capture system

    Oh, Byung Kwan | Online Contents | 2015
    Schlagwörter: Computer animation , Computer programs

    Physically-Based Animation Follow : A Comparison of Player Experiences

    Freier Zugriff
    Lennartsson, Henrik / Wijkander, Lina | BASE | 2019
    Schlagwörter: Animation , animation follow , Computer Sciences

    Morph targets and bone rigging for 3D facial animation : A comparative case study

    Freier Zugriff
    Larsson, Niklas | BASE | 2017
    Schlagwörter: Computer games , 3D animation , facial animation

    A Representação de Personagens Virtuais: Como a Tecnologia Obriga à Criação de Estilos e Estéticas Interdisciplinares na Animação Contemporânea

    Freier Zugriff
    Teixeira, Pedro / Tavares, Paula / Félix, Maria João | BASE | 2011
    Schlagwörter: Animation , Computer

    Animation of humanoid characters using reinforcement learning

    Freier Zugriff
    Lindström, Erik | BASE | 2019
    Schlagwörter: Animation , Procedural Animation , Computer and Information Sciences

    Automation of the avatar animation process in FBX file format

    Freier Zugriff
    Lazor, Milica / Gajić, Dušan B. / Dragan, Dinu et al. | BASE | 2019
    Schlagwörter: computer animation , computer graphics

    Neural Network-Based Human Motion Predictor and Smoother

    Freier Zugriff
    Grasshof, Stella / Bastholm, Mathias / Brandt, Sami Sebastian | BASE | 2023
    Schlagwörter: Computer vision , Animation denoising

    CGI 2005 : Computer Graphics International 2005, Stony Brook, New York, June 22-24, 2005 : proceedings

    Freier Zugriff
    Computer Graphics International / IEEE Computer Society / SIGGRAPH | TIBKAT | 2005
    Schlagwörter: Computer animation , Computer graphics

    PuppetPhone: Puppeteering Virtual Characters Using a Smartphone

    Freier Zugriff
    Anderegg, Raphael / Ciccone, Loïc / Sumner, Robert W. | BASE | 2018
    Schlagwörter: Computer Graphics , Animation

    Video Based Machine Learning for Traffic Intersections

    Banerjee, Tania | TIBKAT | 2023
    Schlagwörter: COMPUTERS / Computer Science , COMPUTERS / Computer Animation , Computer vision

    A deformation transformer for real-time cloth animation

    Freier Zugriff
    Feng, WW / Kim, BU / Yu, Y | BASE | 2010
    Schlagwörter: Cloth animation , Computer game

    ISME: Integrated Style Motion Editor for 3D Humanoid Character

    Freier Zugriff
    Ismahafezi Ismail / Mohd Shahrizal Sunar | BASE | 2016
    Schlagwörter: Computer animation

    A Novel Lip Synchronization Approach for Games and Virtual Environments

    Freier Zugriff
    Jan Krejsa Masaryk / Fotis Liarokapis | BASE | 2021
    Schlagwörter: computer games , lip-sync animation

    Exploring the Use of Virtual Characters (Avatars), Live Animation, and Augmented Reality to Teach Social Skills to Individuals with Autism

    Freier Zugriff
    Kellems, Ryan / Charlton, Cade / Kversøy, Kjartan Skogly et al. | BASE | 2020
    Schlagwörter: Human–computer interactions , Animation

    Footstep parameterized motion blending using barycentric coordinates

    Freier Zugriff
    Beacco Porres, Alejandro / Pelechano Gómez, Núria / Kapadia, Mubbasir et al. | BASE | 2015
    Schlagwörter: Crowds -- Computer simulation , Computer animation , Character animation

    Performance Driven-biped Control for Animated Human Model with Motion Synthesis Data

    Freier Zugriff
    Basori, Ahmad Hoirul / AlJahdali, Hani Moaiteq Abdullah | BASE | 2018
    Schlagwörter: Computer graphics;character animation;virtual reality

    Generative Choreographies:The Performance Dramaturgy of the Machine

    Freier Zugriff
    Kaspersen, Esbern Torgard / Górny , Dawid / Erkut, Cumhur et al. | BASE | 2020
    Schlagwörter: Procedural animation , Human computer interaction , Virtual agents animation

    Comparison of Two Different Methods of Generating Physics-Based Character Animation using Reinforcement Learning

    Freier Zugriff
    Lagula, Daniel / Karlsson, Filip | BASE | 2020
    Schlagwörter: Animation , Computer Sciences

    Scatterplot Patterns : Using animation to enhance scatterplots ; Scatterplotmönster : Förbättring av scatterplots genom animering

    Freier Zugriff
    Hindersson, Tobias | BASE | 2021
    Schlagwörter: Animation , Computer Sciences