Vision-based system identification technique for building structures using a motion capture system
Physically-Based Animation Follow : A Comparison of Player Experiences
Morph targets and bone rigging for 3D facial animation : A comparative case study
Animation of humanoid characters using reinforcement learning
Automation of the avatar animation process in FBX file format
Neural Network-Based Human Motion Predictor and Smoother
PuppetPhone: Puppeteering Virtual Characters Using a Smartphone
Video Based Machine Learning for Traffic Intersections
A deformation transformer for real-time cloth animation
ISME: Integrated Style Motion Editor for 3D Humanoid Character
A Novel Lip Synchronization Approach for Games and Virtual Environments
Footstep parameterized motion blending using barycentric coordinates
Performance Driven-biped Control for Animated Human Model with Motion Synthesis Data
Generative Choreographies:The Performance Dramaturgy of the Machine