Making a game character move: Animation and motion capture for video games
Perceived service quality in HRI : applying the SERVBOT Framework
Learning efficient haptic shape exploration with a rigid tactile sensor array
Computer vision-aided biophysical and ecological studies of Antarctic species
Do a robot’s social skills and its objection discourage interactants from switching the robot off?
Illusory Tactile Motion Perception: An Analog of the Visual Filehne Illusion
Analysis of swarm behavior using compound eye and neural network control