1–14 von 14 Ergebnissen
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    Virtual worlds players – consumers or citizens?

    Freier Zugriff
    Harbinja, Edina | BASE | 2014

    Virtual reality:recent advances in virtual rehabilitation system design

    Freier Zugriff
    Powell, Wendy / Rizzo, Albert / Sharkey, Paul | BASE | 2017

    System Immersion in Virtual Reality-Based Rehabilitation of Motor Function in Older Adults:A Systematic Review and Meta-Analysis

    Freier Zugriff
    Høeg, Emil Rosenlund / Povlsen, Tina Myung / Bruun-Pedersen, Jon Ram et al. | BASE | 2021

      System Immersion in Virtual Reality-Based Rehabilitation of Motor Function in Older Adults:A Systematic Review and Meta-Analysis

      Freier Zugriff
      Høeg, Emil Rosenlund / Povlsen, Tina Myung / Bruun-Pedersen, Jon Ram et al. | BASE | 2021

    Synthesizing gait motions from spline-based progression functions of controlled shape

    Freier Zugriff
    Salamah, Samer / Brunnett, Guido / Heß, Tobias et al. | BASE | 2019

    From Perception to Navigation in Environments with Persons: An Indoor Evaluation of the State of the Art

    Freier Zugriff
    Medina Sánchez, Carlos / Zella, Matteo / Capitán, Jesús et al. | BASE | 2022

    Charging neutral cues with aggressive meaning through violent video game play

    Freier Zugriff
    Busching, Robert / Krahé, Barbara | BASE | 2020