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1–18 von 18 Ergebnissen
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    Virtual Enterprise Simulation Game as an Environment for Collaborative Creativity and Learning

    Freier Zugriff
    Tuhkala, Ari / Syynimaa, Kirsi / Lainema, Kirsi et al. | BASE | 2021
    Schlagwörter: learning

    Using Virtual Worlds and Sloodle to Develop Educative Applications

    Freier Zugriff
    Griol, David / Molina, José M. | BASE | 2012
    Schlagwörter: E-Learning

    The Digital Twin of an Organization by Utilizing Reinforcing Deep Learning

    Freier Zugriff
    Kesti, Marko | BASE | 2021
    Schlagwörter: Reinforcement learning

    Requirements Elicitation to Design an Accessible Chat as a Synchronous Tool in m-Learning Environments

    Freier Zugriff
    Calvo, Rocío / Moreno, Lourdes / Iglesias, Ana | BASE | 2012
    Schlagwörter: m-Learning

    Realeasy: Real-Time capable Simulation to Reality Domain Adaptation

    Freier Zugriff
    Dürr, Alexander / Neric, Liam / Krueger, Volker et al. | BASE | 2021
    Schlagwörter: Machine learning , Model learning and control , Deep learning

    Opponent modelling in the game of tron using reinforcement learning

    Freier Zugriff
    Knegt, S.J.L. / Drugan, M.M. / Wiering, M.A. | BASE | 2018
    Schlagwörter: Q-learning , Reinforcement Learning

    Learning from Monte Carlo Rollouts with Opponent Models for Playing Tron

    Freier Zugriff
    Knegt, Stefan / Drugan, Madalina M. / Wiering, Marco | BASE | 2018
    Schlagwörter: Reinforcement Learning

    Interactive 3D Digital Models for Anatomy and Medical Education

    Freier Zugriff
    Erolin, Caroline | BASE | 2019
    Schlagwörter: E-learning

    Industrial Human Activity Prediction and Detection Using Sequential Memory Networks

    Freier Zugriff
    Belay Tuli, Tadele / Patel, Valay Mukesh / Manns, Martin et al. | BASE | 2022
    Schlagwörter: Deep Learning

    Hierarchical reinforcement learning for real-time strategy games

    Freier Zugriff
    Niel, Remi / Krebbers, Jasper / Drugan, Madalina M. et al. | BASE | 2018
    Schlagwörter: Reinforcement Learning

    From Paper to Online: Digitizing Card Based Co-creation of Games for Privacy Education

    Freier Zugriff
    Jost, Patrick / Divitini, Monica | BASE | 2021
    Schlagwörter: Game-Based Learning

    Enhancing Virtual Learning Spaces: the impact of the Gaming Analytics

    Freier Zugriff
    Anastasios Karakostas / Anastasios Maronidis / Dimitrios Ververidis et al. | BASE | 2018
    Schlagwörter: Virtual Learning Spaces , Learning analytics

    Cyborgs’ collaborative writing in Virtual Learning Environments

    Freier Zugriff
    Hilli, Charlotta | BASE | 2019
    Schlagwörter: Virtual Learning Environments

    Classification of Salsa Dance Level using Music and Interaction based Motion Features

    Freier Zugriff
    Senecal, Simon / Nijdam, Niels Alexander / Magnenat Thalmann, Nadia | BASE | 2019
    Schlagwörter: Machine Learning

      Classification of Salsa Dance Level using Music and Interaction based Motion Features

      Freier Zugriff
      Senecal, Simon / Nijdam, Niels Alexander / Magnenat Thalmann, Nadia | BASE | 2019
      Schlagwörter: Machine Learning

    Augmented reality and mobile learning in a Smart Urban Park: pupils’ Perceptions of the EduPARK Game

    Freier Zugriff
    Pombo, Lúcia / Marques, Margarida Morais / Carlos, Vânia et al. | BASE | 2018
    Schlagwörter: Mobile learning

    Attention-based Robot Learning of Haptic Interaction

    Freier Zugriff
    Moringen, Alexandra / Fleer, Sascha / Walck, Guillaume et al. | BASE | 2020
    Schlagwörter: Reinforcement learning

    Adaptive tackling of the swinging problem for a 2 DOF crane – payload system

    Freier Zugriff
    Tar, József K. / Rudas, Imre J. / Bitó, János F. et al. | BASE | 2010
    Schlagwörter: Iterative learning