Real-time rendering of large-scale terrain in the flight simulator
Rendering effective route maps: improving usability through generalization
Inverse perspective mapping and optic flow: A calibration method and a quantitative analysis
Development and Evaluation of a Device for the Haptic Rendering of Rotatory Car Doors
Exploring a Boeing 777: ray tracing large-scale CAD data
A simulation methodology using photographic terrain and rendered objects
Physically realistic camouflage net models for visualization and signature generation
Next generation 3D graphics: Realism in realtime with realtime ray tracing
Adaptive surface meshing and multi-resolution terrain depiction for SVS
SAF 3100 Telematiksystem - System-On-Chip Entwicklung
PC-based generation of real-time realistic synthetic scenes for low altitude flights
Optimized mapping of radiometric quantities into OpenGL
Low-cost real-time 3D PC-distributed interactive simulation (DIS) application for C4I
Real-time particle graphics for infrared (IR) scene generation
Combining computer graphics and computer vision for probabilistic visual robot navigation