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Adaptive timing in a dynamic field architecture for natural human–robot interactions
On the Convergence of Fictitious Play: A Decomposition Approach
A Sequential Stackelberg Game for Dynamic Inspection Problems
A Generalized Training Approach for Multiagent Learning
UAV Path Planning System Based on 3D Informed RRT* for Dynamic Obstacle Avoidance
Object Location Memory Error in Virtual and Real Environments
Temperature modelling and model predictive control of a pilot-scale batch reaction system
Consistency and the core of multi-sided assignment markets
The Robust Nash equilibrium and equilibrium selection in 2x2 coordination games
The role of scarcity in global virtual water flows
Computing Solutions for Matching Games
Optimisation algorithms for the charge dispatch of plug-in vehicles based on variable tariffs
Testing the TASP: An experimental investigation of learning in games with unstable equilibria
Voronoi languages: Equilibria in cheap-talk games with high-dimensional types and few signals
House allocation with overlapping agents: A dynamic mechanism design approach
Second Best Decision Making of Railway Operators: How to fix Fares, Frequency and Vehicle Size
Strategic path reliability in information networks
Strategic path reliability in information networks
Strategic path reliability in information networks