Extending 3-DoF Metrics to Model User Behaviour Similarity in 6-DoF Immersive Applications
Evaluation of Media-Based Social Interactions in Virtual Environments
GCS: Graph-Based Coordination Strategy for Multi-Agent Reinforcement Learning
Exploring User Behaviour in Asymmetric Collaborative Mixed Reality
Mood Worlds: A Virtual Environment for Autonomous Emotional Expression
ArticuLev: An Integrated Self-Assembly Pipeline for Articulated Multi-Bead Levitation Primitives
Ubiq: A System to Build Flexible Social Virtual Reality Experiences
Influence of Narrative Elements on User Behaviour in Photorealistic Social VR
Reinforcement recommendation with user multi-aspect preference
Becoming in touch with industrial robots through ethnography
CoRide: Joint Order Dispatching and Fleet Management for Multi-Scale Ride-Hailing Platforms
"Watch Out!" Semi-Autonomous Vehicles Using Assertive Voices to Grab Distracted Drivers’ Attention
Deep human activity recognition using wearable sensors
Trusted teammates: Commercial digital games can be effective trust-building tools
Sensitivity to Rate of Change in Gains Applied by Redirected Walking
Exploring the concept of the (future) mobile office
I'm a Giant: Walking in Large Virtual Environments at High Speed Gains
Merging Environments for Shared Spaces in Mixed Reality
A Generalised Method for Empirical Game Theoretic Analysis
Welcoming the Orange Collars: Robotic Performances in Everyday City Life
SurfaceConstellations: A Modular Hardware Platform for Ad-Hoc Reconfigurable Cross-Device Workspaces
Working with an Autonomous Interface: Exploring the Output Space of an Interactive Desktop Lamp
NaviFields: Relevance fields for adaptive VR navigation
EagleSense: Tracking People and Devices in Interactive Spaces using Real-Time Top-View Depth-Sensing
Comparing white-box and black-box test prioritization
The Design and Implementation of a Mobile RFID Tag Sorting Robot
Model of visual search and selection time in linear menus