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E-Learning
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Remote Labs and Game-Based Learning for Process Control
An adaptive, competence based, approach to serious games sequencing in technology enhanced learning
VR Educator: A Virtual Reality based Educational Application
BRAIN Journal - The State Chart Mataphor for the Design of Collaborative Virtual Environments
Health e-learning using virtual-reality technology in Algerian universities
Guidelines for using Game Technology as Educational Tools
MASS EFFECT: GAME TECHNOLOGY IN EDUCATIONAL CONTEXTS
Using cloud computing and mobile devices to facilitate students' learning through e-learning games
Using Virtual Worlds and Sloodle to Develop Educative Applications
Virtual laboratories in (bio)chemical engineering education
Accessible Educational Resources for Teaching and Learning Robotics
Three-dimensional virtual anatomy as a new approach for medical student’s learning
APPLICATIONS OF VIRTUAL SIMULATION IN MEDICAL EDUCATION
VIRTUAL CLASSROOM IN DIGITAL AGE: CONCEPT, PRODUCT AND APPLICABILITY
Evaluating Students' Perception of a Three-Dimensional Virtual World Learning Environment
Edutainment in 3D virtual worlds. The SEE experience
Bot to Monitor Student Activities On E-Learning System Based On Robotic Process Automation (RPA)
Interactive 360-Degree Virtual Reality into eLearning Content Desig
The LEGO NXT robot-based e-learning environment to teach computer science topics
The LEGO NXT robot-based e-learning environment to teach computer science topics
The LEGO NXT robot-based e-learning environment to teach computer science topics
Virtual patients for education, assessment and research : A webbased approach
An approach to develop intelligent learning environments by means of immersive virtual worlds
IMPLEMENTATION OF MOBILE VIRTUAL LABORATORY: CONTRIBUTORY FACTORS IN A DEVELOPING COUNTRY
3D worlds and Cultural Heritage: Realism vs Virtual Presence.
Imaginary Versus Virtual Loci: Evaluating the Memorization Accuracy in a Virtual Memory Palace
Interactive 3D Digital Models for Anatomy and Medical Education
Gea2: a Serious Game for Technology Enhanced Learning in STEM
Implementation of an e-learning system using P2P, web and sensor technologies
Using virtual worlds in distance learning environments
An Open source multiplatform virtual laboratory for engineering education : special focus paper