Detecting lies is a child (robot)'s play: gaze-based lie detection in HRI
Development of interactive entertainment system for Din Tur buses : Håll Platsen
Development of Smart Vehicle Security and Entertainment System (SSES) using Raspberry Pi
Experimental Validation of the Active Noise Control Methodology Based on Difference Potentials
Gea2: a Serious Game for Technology Enhanced Learning in STEM
Harmonize: a shared environment for extended immersive entertainment
Influence of slot profiles on the characteristics of jets
Launch customer for In-seat DVD entertainment dystem
Maggie: A Social Robot as a Gaming Platform
Magic iCub: a Humanoid Robot Autonomously Catching Your Lies in a Card Game
Optimization of shopping center construction under organizational and financial constraints
Performance Evaluation of Wireless Protocols for Avionics Wireless Network
Physically Interactive Robogames: Definition and Design Guidelines