Magic iCub: a Humanoid Robot Autonomously Catching Your Lies in a Card Game
Detecting lies is a child (robot)'s play: gaze-based lie detection in HRI
Qatar Airways first to fly with personal inseat DVD Players
Using brainwaves as a controller in games : how games can use Senzeband
Physically Interactive Robogames: Definition and Design Guidelines
Harmonize: a shared environment for extended immersive entertainment
Launch customer for In-seat DVD entertainment dystem
Maggie: A Social Robot as a Gaming Platform
Development of Smart Vehicle Security and Entertainment System (SSES) using Raspberry Pi
Development of interactive entertainment system for Din Tur buses : Håll Platsen
Influence of slot profiles on the characteristics of jets
Gea2: a Serious Game for Technology Enhanced Learning in STEM
Experimental Validation of the Active Noise Control Methodology Based on Difference Potentials
Performance Evaluation of Wireless Protocols for Avionics Wireless Network