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Videofilm
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QoE-Driven Video Streaming System over Cloud-Based VANET
A Hierarchical Framework for Generic Sports Video Classification
NARRATED VIRTUAL ENVIRONMENTS: STORYTELLING AND THE CONSTRUCTION OF VIDEO GAME SPACES
High Quality Compression of Educational Videos Using Content-Adaptive Framework
Noclip World: Drawing the disruptions of virtual video game environments
Some evidence for the nonverbal contagion of racial bias
Making a game character move: Animation and motion capture for video games
Smooth Foreground-Background Segmentation for Video Processing
Content Based Image and Video Retrieval Using Embedded Text
Self-calibration Based 3D Information Extraction and Application in Broadcast Soccer Video
Video Scene Interpretation Using Perceptual Prominence and Mise-en-scène Features
Near-Optimal Mosaic Selection for Rotating and Zooming Video Cameras
Designing a Basic Animation Moveset of a Playable Character for a 2D Side Scroller Game
Robust Visual Tracking for Multiple Targets
Aligning Sequences and Actions by Maximizing Space-Time Correlations
Developing a 2D Platform Endless Runner game with Unity Engine
Segmenting Highly Articulated Video Objects with Weak-Prior Random Forests
Face Recognition from Video Using the Generic Shape-Illumination Manifold
Robust Player Gesture Spotting and Recognition in Low-Resolution Sports Video
Spatio-temporal Embedding for Statistical Face Recognition from Video
Estimation of Multiple Periodic Motions from Video
Design and development of a virtual reality serious game with editable content
Robust Attentive Behavior Detection by Non-linear Head Pose Embedding and Estimation
A Novel Robust Statistical Method for Background Initialization and Visual Surveillance
Tracking Iris Contour with a 3D Eye-Model for Gaze Estimation
Spatiotemporal Oriented Energy Features for Visual Tracking
Detecting, Tracking and Recognizing License Plates
Pose-Invariant Facial Expression Recognition Using Variable-Intensity Templates
Multi-view Object Tracking Using Sequential Belief Propagation
Efficient Object Segmentation Using Digital Matting for MPEG Video Sequences
A Bayesian Network for Foreground Segmentation in Region Level
A Fast and Noise-Tolerant Method for Positioning Centers of Spiraling and Circulating Vector Fields
An Iterative Method for Preserving Edges and Reducing Noise in High Resolution Image Reconstruction
An Efficient Real Time Low Bit Rate Video Codec
Attention Monitoring for Music Contents Based on Analysis of Signal-Behavior Structures
Machine Vision in Early Days: Japan’s Pioneering Contributions