ArticuLev: An Integrated Self-Assembly Pipeline for Articulated Multi-Bead Levitation Primitives
CoRide: Joint Order Dispatching and Fleet Management for Multi-Scale Ride-Hailing Platforms
Ubiq: A System to Build Flexible Social Virtual Reality Experiences
"Watch Out!" Semi-Autonomous Vehicles Using Assertive Voices to Grab Distracted Drivers’ Attention
Becoming in touch with industrial robots through ethnography
Merging Environments for Shared Spaces in Mixed Reality
A Generalised Method for Empirical Game Theoretic Analysis
Welcoming the Orange Collars: Robotic Performances in Everyday City Life
Deep human activity recognition using wearable sensors
Trusted teammates: Commercial digital games can be effective trust-building tools
SurfaceConstellations: A Modular Hardware Platform for Ad-Hoc Reconfigurable Cross-Device Workspaces
NaviFields: Relevance fields for adaptive VR navigation
Model of visual search and selection time in linear menus
GCS: Graph-Based Coordination Strategy for Multi-Agent Reinforcement Learning
Sensitivity to Rate of Change in Gains Applied by Redirected Walking
Extending 3-DoF Metrics to Model User Behaviour Similarity in 6-DoF Immersive Applications
Influence of Narrative Elements on User Behaviour in Photorealistic Social VR