In undergraduate transportation engineering courses, traffic assignment is a difficult concept for instructors to teach and for students to learn because the concept involves advanced mathematical modeling and computations. A multiplayer game, called multiagent route choice, is designed to engage students in making route choices so that they can visualize how traffic gradually reaches a user equilibrium. In addition, the Braess paradox phenomenon, a concept not generally taught in undergraduate transportation courses, is embedded in the game for students to explore. A before-and-after comparison and a case–control study are performed to evaluate the effectiveness of the game as a curriculum tool. The impact of students' learning preferences is also investigated.


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    Titel :

    Multiagent Route Choice Game for Transportation Engineering


    Weitere Titelangaben:

    Transportation Research Record


    Beteiligte:
    Di, Xuan (Autor:in) / Liu, Henry X. (Autor:in) / Levinson, David M. (Autor:in)


    Erscheinungsdatum :

    2015-01-01




    Medientyp :

    Aufsatz (Zeitschrift)


    Format :

    Elektronische Ressource


    Sprache :

    Englisch



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