TRAPPER is a graphical programming environment for parallel systems. The novel approach introduced with TRAPPER is the support of different stages of the software engineering process with emphasis on the specific problems of parallel systems. The programming environment contains components for the software design, hardware configuration, mapping, monitoring, software visualization and performance monitoring of paralell applications and systems. TRAPPER provides a graphical design methodology which allows a hierarchical specification of the parallel structure of the application software. The design methodology is based on process graphs which are an appropriate graphical notation for the partitioning of the application into co-operating sequential processes. The graphical notations are used during the whole development cycle thus providing a homogeneous view of the parallel systems at all development stages.
Rapid prototyping with TRAPPER in the PROMETHEUS project collision avoidance
Rapid Prototyping mit TRAPPER im PROMETHEUS-Projekt Kollisionsverhütung
1995
14 Seiten, 7 Bilder, 21 Quellen
Aufsatz (Konferenz)
Englisch
Rapid prototyping with TRAPPER in the PROMETHEUS project collision avoidance
Kraftfahrwesen | 1995
|Rapid Prototyping with TRAPPER in the PROMETHEUS Collision Avoidance
British Library Conference Proceedings | 1995
|Collision Warning and Avoidance. The Prometheus Experience
British Library Conference Proceedings | 1996
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