Reusable product line software architectures and supporting components are the focus of an increasing number of software organizations attempting to reduce software costs. One essential attribute of a product line architecture is that it effectively isolates the logical, or static, aspects of the application from any product specific variations in the physical architecture or execution environment. A primary element of this isolation is hardware and low-level software (e.g., operating system) independence. This paper describes our experiences on developing object-oriented physical architectures for large scale reusable embedded systems, and on various ways that physical architecture attributes can be designed for flexibility without introducing volatility into the application architecture.
Object-oriented real-time computing for reusable avionics software
2001
8 Seiten, 20 Quellen
Aufsatz (Konferenz)
Englisch
Management Issues in Developing Reusable Avionics Software
British Library Conference Proceedings | 1994
|A Reusable Real-Time Object Oriented Spacecraft Simulator
British Library Conference Proceedings | 1994
|Reusable Avionics Software Evolution of the Flight Management System
British Library Conference Proceedings | 1995
|Systems Engineering and Reusable Avionics
NTRS | 2010
|