The Ada language is so rich in language constructs and data structures that it presents the software developer with a new and powerful set of tools for software design and development. Many of these constructs and data structures are very useful in the design and implementation of flight simulators and airborne flight simulation software. Starting in June of 1985, we have been working on a project to redesign and rewrite a software flight simulation system using the Ada language. The original system was written in FORTRAN and runs on a VAX 11/780. The new Ada simulator will include all of the features of the FORTRAN simulation plus some new gunnery and bombing software plus an improved attacker model. In this paper we will present the design process that we settled upon, what features of the Ada language that we have found most useful and how we have applied them to the design of this new Ada Flight Simulator. Our object is to show one way in which the Ada language can be used in the design of large software systems, especially flight simulation systems.


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    Titel :

    Designing and coding the Ada flight simulator


    Weitere Titelangaben:

    Entwicklung und Codierung des ADA-Flugsimulators


    Beteiligte:
    Fuller, A. (Autor:in)


    Erscheinungsdatum :

    1986


    Format / Umfang :

    8 Seiten


    Medientyp :

    Aufsatz (Konferenz)


    Format :

    Print


    Sprache :

    Englisch




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