Cerebral palsy is an important cause of severe physical disability in childhood. In this sense, new technologies, as virtual reality, may offer the possibility of providing another treatment modality for children with cerebral palsy as a supplement to conventional treatment. The aims of this study were to evaluate the use a video-game system, based in virtual reality, in the rehabilitation program of children with CP with the Xbox 360-Kinect® (Microsoft) game console, and to assess changes in psychomotor status of these children after 8 weeks of video game treatment (30 minutes per day, 2 days a week).
Evaluation of the Use of a Virtual Reality Video-Game System as a Supplement for Rehabilitation of Children with Cerebral Palsy
Biosystems & Biorobotics
Converging Clinical and Engineering Research on Neurorehabilitation ; Kapitel : 142 ; 873-877
2013-01-01
5 pages
Aufsatz/Kapitel (Buch)
Elektronische Ressource
Englisch