Space exploration’s primary goal is to understand and in the end explore and habit the cosmos. Space is projection for human dreams and endeavors, but it is looked back upon. When you project ideas, technologies, and practices to space they always reflect back to the terrestrial realm and in the end they emerge at the surface of the Earth. We humans are so bound to our sensorium, scale and timeframe which are almost insignificant when comparing the view of nature, earth, solar system and deep space and time. If we humans want to explore exoplanets, planets that are expected to host an environment favorable to life as we know it in our own galaxy it would take even with speculative expected technologies with maximum speed of 0.005% light years staggering 90 million years. And there are two trillion galaxies estimated in the observable Universe. Dinosaurs were wiped out by an asteroid over 66 million years ago, and modern humans have existed for 300, 000 years. If we reach the outskirts of our galaxy with this method then the concept of human, other life and machines on those vessels would evolve beyond our imagination. Dreaming big is in our blood but it is vital for us to expand our planetary imaginaries of earth and understanding of solar objects and our system. In this presentation/article I will cover short insight to arts and some emergent technologies projected to space and space missions in the framework of analog astronaut training. Some to be mentioned; machine learning, 3D scanning and using 3d modeling and A.I. to explore future and alternative views to space, tech and humans. Another trajectory is to reflect the experience of analog astronaut mission AD Astra 54 and role of art and artist on extreme environments in frame work of subarctic and arctic research missions, stations and underground facilities and research elements like Callio lab and Pyhäsalmi mine, deepest mine in Europe.


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