Natural scene simulation is an important part of virtual reality technology. When flying on the sea, it is a unique experience with vast expanse, few referential landmarks, low visibility, and “pot bottom illusion”. In order to build a virtual system of marine combat flight environment with strong immersion, based on 4D stereo imaging system, the special texture fusion algorithm is used to simulate the cloud effect through the process of making, coloring, and fusion; the fluid system is used to simulate the sea surface; the method of surface triangle mesh custom polygon is used to simulate the illusion of very low altitude flight by means of deformation modification, etc. Finally, a realistic virtual reality system of marine combat flight environment is realized, which provides a reliable platform for marine flight psychological training.


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    Titel :

    The Construction of Marine Combat Flight Environment Based on 4D Simulation Technology


    Weitere Titelangaben:

    Lect. Notes Electrical Eng.


    Beteiligte:
    Long, Shengzhao (Herausgeber:in) / Dhillon, Balbir S. (Herausgeber:in) / Zhang, Yishuang (Autor:in) / Zhang, Yan (Autor:in) / Peng, Fei (Autor:in) / Liao, Yang (Autor:in) / Song, Huamiao (Autor:in) / Deng, Xueqian (Autor:in) / Xiong, Duanqin (Autor:in) / Liu, Juan (Autor:in)

    Kongress:

    International Conference on Man-Machine-Environment System Engineering ; 2020 ; Zhengzhou, China October 24, 2020 - October 26, 2020



    Erscheinungsdatum :

    2020-09-29


    Format / Umfang :

    6 pages





    Medientyp :

    Aufsatz/Kapitel (Buch)


    Format :

    Elektronische Ressource


    Sprache :

    Englisch




    The Construction of Marine Combat Flight Environment Based on 4D Simulation Technology

    Zhang, Yishuang / Zhang, Yan / Peng, Fei et al. | TIBKAT | 2020


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    Baum, Q. | Engineering Index Backfile | 1956



    Flight Loads During Combat Training

    Baum, Queenie | Emerald Group Publishing | 1956