Abstract This chapter complements the real-system programming framework presented in the previous chapter with a computer-simulated system programming framework. The simulation framework enables the development of robot soccer systems for the FIRA Simulated-Robot Soccer Tournament (SimuroSoT), which essentially is MiroSoT played in a computer simulator. Without the need for robot and vision hardware, the problems of sensing and acting are reduced to non-issues, and it becomes possible to focus on game strategy development for the two bigger leagues in SimuroSoT, namely the middle league (5-a-side) and the large or full league (11-a-side). This opens up the challenges of using advanced AI techniques to develop complex game strategies. This chapter describes the core simulator system for Large League Simuro- SoT in terms of its architecture, system requirements and general operating procedure. It then presents the essentials for programming a game strategy. To illustrate the programming framework, example program fragments that implement some strategies and related actions are provided. These example codes could be modi.ed or expanded to incorporate other new ideas and techniques.
7. Simulated Robot Soccer
2004-01-01
15 pages
Aufsatz/Kapitel (Buch)
Elektronische Ressource
Englisch
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