Agent-based modeling and simulation (ABMS) has been a popular approach for modeling autonomous and interacting agents in a multi-agent system. Specifically, ABMS can be applied to connected and automated vehicles (CAVs) since CAVs can operate autonomously with the help of onboard sensors, and cooperate with each other through vehicle-to-everything (V2X) communications. In order to improve energy efficiency and mobility of traffic, we have developed an online feedforward/feedback longitudinal controller for CAVs to cooperatively merge at ramps. Agent-based CAV models were built in the Unity3D environment, where vehicles are given connectivity and autonomy through C#-based scripting application programming interface (API). Agent-based infrastructure model is also built as a Unity3D simulation network based on the city of Mountain View, California. A simulation of cooperative on-ramp merging is carried out with a distributed consensus-based protocol, and then compared with the human-in-the-loop simulation where the on-ramp merging vehicle is driven by four different human drivers on a driving simulator. The benefits of introducing the proposed protocol are evaluated in terms of travel time, energy consumption, and pollutant emissions. The results show that the proposed cooperative on-ramp merging protocol can reduce average travel time, energy consumption, and pollutant emissions by 7%, 8%, and 58%, respectively, when compared to the human-in-the-loop scenario.
Cooperative Ramp Merging System: Agent-Based Modeling and Simulation Using Game Engine
Sae Intl. J Cav
Sae International Journal of Connected and Automated Vehicles ; 2 , 2 ; 115-128
2019-05-16
14 pages
Aufsatz (Konferenz)
Englisch
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