The Vehicle Simulation software is the genesis of the distributed simulation concept. The first devices to interact over the SIMNET network were two MI vehicle simulators. Gradually the concept diversified to add a greater variety of vehicles, as well as network analysis tools, command and control simulators, and Semi-Automated forces. A vehicle simulator is composed of one or more crewstations. Each crewstation provides the subset of the controls and indicators that would be available to that specific crew member on the actual vehicle. For example, on the M1 vehicle simulator the driver is provided with the steering bar, throttle, and brake control necessary to drive the tank. A critical element of each crewstation is the out-the-window view, or vision block, associated with the station. These vision blocks provide the crew member with a three dimensional graphical representation of the terrain and objects in the environment external to the vehicle. The purpose of the vehicle simulation software is to maintain the vehicle specific model, respond to crew inputs, update crewstation outputs, and communication with the network.
Software Design Document Vehicle Simulation CSCI (5). Volume 1. Sections 1.0 - 2.2.3.1
1991
586 pages
Report
Keine Angabe
Englisch
Combat Vehicles , Brakes , Command and control systems , Computer programs , Crews , Distribution , Graphics , Indicators , Network analysis(Management) , Simulators , Steering , Terrain , Three dimensional , Throttling , Tools , Vision , Software engineering , Computerized simulation , Tanks(Combat Vehicles) , Interfaces , Stealth technology , SIMNET(Simulation Network) , Mathematical models , Tank crews
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