In flying air intercepts, a fighter pilot must plan most tactical maneuvers well before acquiring visual contact. Success may depend on the ability to create an accurate mental model of dynamic three-dimensional spatial relationships from two-dimensional information displays. This report describes an Air Force training program for visualizing large-scale dynamic spatial relationships. The Virtual Environment Debrief Interface (VirDI) was developed to study how virtual environment technologies can be applied to an aircrew training problem-specifically, the ability to visualize the geometry of an air intercept while the target is beyond visual range. The trainer employs a low-cost, portable system which accepts data from a F-16 part-task trainer. Within moments of completing a sortie on the simulator, the user may enter and walk through a virtual world containing the airship, target, and their respective flight trajectories. The training capacity of the system is described along with recommendations for its future expansion. F-16 Training, Situational awareness, Mental model, Three-dimensional, Virtual reality, Post-mission feedback, Virtual environment.
Visualizing Spatial Relationships: Training Fighter Pilots in a Virtual Environment Debrief Interface
1993
21 pages
Report
Keine Angabe
Englisch
Military Operations, Strategy, & Tactics , Personnel Management, Labor Relations & Manpower , Job Training & Career Development , Air force training , Pilots , Visual perception , Dyanmics , Environments , Feedback , Flight crews , Low costs , Maneuvers , Missions , Models , Scale , Simulators , Targets , Three dimensional , Trajectories , Two dimensional , Jet fighters , Spatial distribution , F-16 Aircraft
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