The primary objective of this investigation was to determine the visual cues pilots use in air-to-air combat engagements in order to specify the level of detail required for flight simulator training. Fighter pilots were presented 35mm slide images of 1/48-scale model target aircraft, and the pilots indicated the spatial orientation of the targets and specified the visual cues they used to determine orientation. The independent variables were: target orientation, target type, target distance, pilot experience, and pilot's own aircraft type. Eleven target cues were predominantly used, and the frequency of use varied as a function of target orientation, type, and distance. Orientation recognition accuracy was also evaluated and it was also influenced by target orientation, type, and distance. Differences in pilot experience and pilot's own aircraft type had little or no effect on response accuracy. When the orientations were not clearly discernible, the pilots often indicated the orientations that would most likely -occur in air combat training. Additionally, the pilots often specified the illusory reverse target orientation.... Air combat, Flight simulation, Visual cues, Air-to-air combat, Flight simulators, Visual systems, Aspect angle, Target orientation.


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    Titel :

    Visual Cue Requirements for Target Orientation Assessment in Air Combat Simulation


    Beteiligte:
    H. D. Warner (Autor:in) / D. C. Hubbard (Autor:in) / G. L. Serfoss (Autor:in)

    Erscheinungsdatum :

    1993


    Format / Umfang :

    123 pages


    Medientyp :

    Report


    Format :

    Keine Angabe


    Sprache :

    Englisch