Flight simulators are being used to an ever greater degree to train combat realted skills. The Air Force Human Resources Laboratory (AFHRL) has been tasked with determining the effectiveness of simulator training and provide guidance as to how to train for combat in a simulator. In order to provide these answers, high fidelity, realistic combat simulation must be accomplished. Using the advanced Simulator for Pilot Training (ASPT), techniques have been developed for the generation of realistic combat environment scenarios. These techniques were used to develop an environment that closely models the Tonopah range at Nellis afb, Nevada, a range that is oftenused for REDFLAG exercises. Advanced database modeling techniques were used to create the geographical features, cultural features, and provide low-level cues utilizing the maximum capability of the ASPT image generating system. The environment had numerous threats including surface-to-air missiles and anti-aircraft artillery. The pilot could interact with this environment in the-same manner that he would interact with a real combat environment.


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    Titel :

    REDFLAG Simulation: Development of an Interactive, High Threat Combat Environment


    Beteiligte:
    C. W. Stephens (Autor:in) / T. M. Dickens (Autor:in) / P. A. Widder (Autor:in) / R. L. Sheen (Autor:in)

    Erscheinungsdatum :

    1982


    Format / Umfang :

    7 pages


    Medientyp :

    Report


    Format :

    Keine Angabe


    Sprache :

    Englisch




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