In this project, I designed and implemented a virtual urban traffic network simulator. The simulator serves as a testbed for human-subject experiments to determine driver behavior in road networks and also as a platform for testing route-planning algorithms. The simulator was implemented using the C4 game engine and OpenGL. The simulator is capable of producing both 3- and 2-dimensional visualizations of a traffic network. In this thesis, I describe the key components of the simulator, the necessary inputs, and the expected outputs. I verify operation of the simulator through observation of the actual system outputs.
Virtual urban traffic network simulator
2011
41 pages
Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2011.
Cataloged from PDF version of thesis.
Includes bibliographical references (p. 41).
Hochschulschrift
Elektronische Ressource
Englisch
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