Young children with hemiplegic cerebral palsy show evidence of learning new motor skills and having better independent performance through regular physical therapy. The challenging and motivational exercises needed to promote these improvements must be performed inside and outside of therapy hours, but are often not when outside of sessions. Technology-based systems that gamify the exercise process are shown to motivate children and stimulate physical and mental activity. These solutions are typically expensive or difficult to use by both caregiver and patient, and may not adapt to the child's need over time. The Robots Encouraging Action in Children (REACH) robot aims to promote upper extremity movement in children and provide the child's success metrics using a game-like system. This system is accomplished through low-cost consumer electronics and DIY kits that make them an accessible option for home-based physical therapy.
REACH robot: Motion capture-based robotic interfaces to enhance engagement and adherence in pediatric rehabilitation
2017-11-01
738041 byte
Aufsatz (Konferenz)
Elektronische Ressource
Englisch
From Motion Capture to Motion Simulation: An In-vehicle Reach Motion Database for Car Design
SAE Technical Papers | 2006
|From motion capture to motion simulation: an in-vehicle reach motion database for car design
Kraftfahrwesen | 2006
|A personalized rehabilitation system based on wireless motion capture sensors
BASE | 2015
|