Recent technical developments have resulted in the increased use of Virtual Reality and Head Mounted Displays (HMDs) for entertainment and industrial purposes (Bengtson, Borsos, & Krupenia, 2017). A persistent problem associated with the use of HMDs for VR is that when moving within a virtual environment, the user can experience motion sickness and disorientation resulting in reduced ease of use or efficiency. The purpose of the current research was to establish which movement-based design principle(s) is/are best suited for a virtual environment. Three movement techniques were implemented and tested; a fading teleport, a drag/floating movement, and a hybrid concept. Of interest were motion sickness, disorientation, ease of use, and efficiency. Results indicated that the fading teleport technique best supported ease of use and also reduced disorientation. Further investigation into the teleportation technique and how it can be further improved is suggested.


    Zugriff

    Download


    Exportieren, teilen und zitieren



    Titel :

    How not to run into a wall : A comparative experiment of Movement in Virtual Reality


    Beteiligte:

    Erscheinungsdatum :

    2017-01-01


    Medientyp :

    Aufsatz (Konferenz)


    Format :

    Elektronische Ressource


    Sprache :

    Englisch



    Klassifikation :

    DDC:    629



    Designing for rehabilitation movement recognition and measurement in virtual reality

    Latif, U. K. (Ummi Khaira) / Gong, Z. (Zhengya) / Nanjappan, V. (Vijayakumar) et al. | BASE | 2023

    Freier Zugriff

    Moving into View: Enacting Virtual Reality

    Scherffig, Lasse | BASE | 2016

    Freier Zugriff

    Virtual reality

    Europäisches Patentamt | 2017

    Freier Zugriff

    Virtual Reality

    NTIS | 1994


    A Comparative Study of Orientation Support Tools in Virtual Reality Environments with Virtual Teleportation

    Kraus, Matthias / Schäfer, Hanna / Meschenmoser, Philipp et al. | BASE | 2020

    Freier Zugriff