This thesis explores current guidelines for the development of menu systems in virtual reality with the main focus aimed toward gaming environments. These guidelines were gathered with the help of a literature study and two expert interviews. A game environment was created as a platform to test the systems. A 2D menu system and a 3D menu system were implemented with the help of gathered guidelines. The prototype was tested with participants in an experiment and empirical data was gathered and analyzed. The measured data shows minor differences in inefficiency, error rate, and learnability but a greater difference in immersiveness thus resulting in a subjectively preferred system to be 3D based.


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    Titel :

    Virtual Reality Menu Structures : How 2D and 3D menus affect the user experience in a virtual game environment.


    Beteiligte:
    Olsson, Atlas (Autor:in)

    Erscheinungsdatum :

    2022-01-01


    Medientyp :

    Hochschulschrift


    Format :

    Elektronische Ressource


    Sprache :

    Englisch



    Klassifikation :

    DDC:    629







    VIRTUAL REALITY GAME EXPERIENCE IN SELF-DRIVING VEHICLE

    TESLENKO MAXIM / KARAPANTELAKIS ATHANASIOS / SATHEESH KUMAR PEREPU | Europäisches Patentamt | 2023

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