Throughout the history of CSCL, video has been used to capture, analyze and present collaborative learning activities. Recently, the use of eye-tracking and sensor tracking of movement has been used along with video data. These new computer-supported analytics can tackle big data sets, but we suggest that volumetric data is also important to explore qualitatively in the context of CSCL. While it is impractical to capture collaborative activities volumetrically in everyday physical space, it is feasible in Immersive Virtual Reality (IVR). In IVR, researchers are offered new opportunities for keeping track of and sharing an analysis using Volumetric Capture and Replay (VolCap). In this paper, we present a VolCap solution for immersive analysis of video data in CSCL. With this solution, researchers can inhabit earlier analyses using AVA360VR and follow all the virtual actions performed by the VolCapper volumetrically. ; Throughout the history of CSCL, video has been used to capture, analyze and present collaborative learning activities. Recently, the use of eye-tracking and sensor tracking of movement has been used along with video data. These new computer-supported analytics can tackle big data sets, but we suggest that volumetric data is also important to explore qualitatively in the context of CSCL. While it is impractical to capture collaborative activities volumetrically in everyday physical space, it is feasible in Immersive Virtual Reality (IVR). In IVR, researchers are offered new opportunities for keeping track of and sharing an analysis using Volumetric Capture and Replay (VolCap). In this paper, we present a VolCap solution for immersive analysis of video data in CSCL. With this solution, researchers can inhabit earlier analyses using AVA360VR and follow all the virtual actions performed by the VolCapper volumetrically.
Volumetric Capture and Replay in Virtual Reality – Entering the age of immersive and volumetric analysis in CSCL
2022-05-01
Davidsen , J G , McIlvenny , P & Kovács , A B 2022 , Volumetric Capture and Replay in Virtual Reality – Entering the age of immersive and volumetric analysis in CSCL . in A Weinberger , W Chen , D Hernandez-Leo & B Chen (eds) , 15th International Conference on Computer-Supported Collaborative Learning (CSCL) . International Society of the Learning Sciences (ISLS) , Computer-Supported Collaborative Learning Conference, CSCL , pp. 296-299 , 15th International Conference on Computer-Supported Collaborative Learning (CSCL) , Japen , Japan , 06/06/2022 . < https://www.dropbox.com/s/9mwx6t8mi75op15/CSCL2022%20Proceedings.pdf?dl=0 >
Aufsatz (Zeitschrift)
Elektronische Ressource
Englisch
DDC: | 629 |
Interaction with virtual crowd in Immersive and semi‐Immersive Virtual Reality systems
BASE | 2016
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