Throughout the history of CSCL, video has been used to capture, analyze and present collaborative learning activities. Recently, the use of eye-tracking and sensor tracking of movement has been used along with video data. These new computer-supported analytics can tackle big data sets, but we suggest that volumetric data is also important to explore qualitatively in the context of CSCL. While it is impractical to capture collaborative activities volumetrically in everyday physical space, it is feasible in Immersive Virtual Reality (IVR). In IVR, researchers are offered new opportunities for keeping track of and sharing an analysis using Volumetric Capture and Replay (VolCap). In this paper, we present a VolCap solution for immersive analysis of video data in CSCL. With this solution, researchers can inhabit earlier analyses using AVA360VR and follow all the virtual actions performed by the VolCapper volumetrically. ; Throughout the history of CSCL, video has been used to capture, analyze and present collaborative learning activities. Recently, the use of eye-tracking and sensor tracking of movement has been used along with video data. These new computer-supported analytics can tackle big data sets, but we suggest that volumetric data is also important to explore qualitatively in the context of CSCL. While it is impractical to capture collaborative activities volumetrically in everyday physical space, it is feasible in Immersive Virtual Reality (IVR). In IVR, researchers are offered new opportunities for keeping track of and sharing an analysis using Volumetric Capture and Replay (VolCap). In this paper, we present a VolCap solution for immersive analysis of video data in CSCL. With this solution, researchers can inhabit earlier analyses using AVA360VR and follow all the virtual actions performed by the VolCapper volumetrically.


    Zugriff

    Download


    Exportieren, teilen und zitieren



    Titel :

    Volumetric Capture and Replay in Virtual Reality – Entering the age of immersive and volumetric analysis in CSCL



    Erscheinungsdatum :

    2022-05-01


    Anmerkungen:

    Davidsen , J G , McIlvenny , P & Kovács , A B 2022 , Volumetric Capture and Replay in Virtual Reality – Entering the age of immersive and volumetric analysis in CSCL . in A Weinberger , W Chen , D Hernandez-Leo & B Chen (eds) , 15th International Conference on Computer-Supported Collaborative Learning (CSCL) . International Society of the Learning Sciences (ISLS) , Computer-Supported Collaborative Learning Conference, CSCL , pp. 296-299 , 15th International Conference on Computer-Supported Collaborative Learning (CSCL) , Japen , Japan , 06/06/2022 . < https://www.dropbox.com/s/9mwx6t8mi75op15/CSCL2022%20Proceedings.pdf?dl=0 >


    Medientyp :

    Aufsatz (Zeitschrift)


    Format :

    Elektronische Ressource


    Sprache :

    Englisch



    Klassifikation :

    DDC:    629



    Walking in an immersive virtual reality

    Menegoni F / Albani G / Bigoni M et al. | BASE | 2009

    Freier Zugriff

    VOLUMETRIC ACCESSING OF A VOLUMETRIC DISPLAY

    RODRIGUES SEAN / DEDE ERCAN | Europäisches Patentamt | 2021

    Freier Zugriff

    Volumetric accessing of a volumetric display

    RODRIGUES SEAN / DEDE ERCAN | Europäisches Patentamt | 2021

    Freier Zugriff

    Interaction with virtual crowd in Immersive and semi‐Immersive Virtual Reality systems

    Kyriakou, Marios / Pan, Xueni / Chrysanthou, Yiorgos | BASE | 2016

    Freier Zugriff

    Transcending the Self in Immersive Virtual Reality

    Slater, M / Sanchez-Vives, MV | BASE | 2014

    Freier Zugriff