We introduce, a new interactive 3D simulation system of ocular motion and expressions suitable for: (1) character animation applications to game design, film production, HCI (Human Computer Interface), conversational animated agents, and virtual reality; (2) medical applications (ophthalmic neurological and muscular pathologies: research and education); and (3) real time simulation of unconscious cognitive and emotional responses (for use, e.g., in psychological research). The system is comprised of: (1) a physiologically accurate parameterized 3D model of the eyes, eyelids, and eyebrow regions; and (2) a prototype device for realtime control of eye motions and expressions, including unconsciously produced expressions, for application as in (1), (2), and (3) above. The 3D eye simulation system, created using state-of-the-art computer animation technology and 'optimized' for use with an interactive and web deliverable platform, is, to our knowledge, the most advanced/realistic available so far for applications to character animation and medical pedagogy.
EMOES: Eye Motion and Ocular Expression Simulator
2008-10-26
oai:zenodo.org:1080977
Aufsatz (Zeitschrift)
Elektronische Ressource
Englisch
DDC: | 629 |
Simulator Motion Sickness Evaluation Based on Eye Mark Recording during Vestibulo-Ocular Reflex
SAE Technical Papers | 2014
|NTRS | 1993