Virtual reality (VR) is becoming an increasingly intriguing space for dancers and choreographers. Choreographers may find new possibility emerging in using virtual reality to create movement and the WhoLoDancE: Whole-Body Interaction Learning for Dance Education project is developing tools to assist in this process. The interdisciplinary team which includes dancers, choreographers, educators, artists, coders, technologists and system architects have collaborated in engaging, discussing, analysing, testing and working with end-users to help with thinking about the issues that emerge in the creation of these tools.The paper sets out to explore the creative potential of VR in the context of WhoLoDancE and how this may offer new insights for the choreographer and dancer. We pay attention to the virtual environment, the virtual performance and the virtual dancer as some of the key components for equipping the choreographer to use in the creating process and to inform the dancing body. The cyclical process of live body to virtual, back to the dancing body as a choreographic device is an innovative way to approach practice. This approach may lead to new insights and innovations in choreographic methods that may extend beyond the project and ultimately take dance performance in a new direction.
Virtual Reality and Choreographic Practice: The Potential for New Creative Methods
2019-03-12
doi:10.16995/bst.305
Body, Space & Technology; Vol 18 (2019); 1–32 ; 1470-9120
Aufsatz (Zeitschrift)
Elektronische Ressource
Englisch
DDC: | 629 |
Choreographic techniques for human bodies in weightlessness
Elsevier | 2021
|CHOREOGRAPHIC TECHNIQUES FOR HUMAN BODIES IN WEIGHTLESSNESS
TIBKAT | 2020
|Augmented Reality-Based Virtual Scenic and Tourism Culture Creative Platform Research
Trans Tech Publications | 2014
|Pininfarina R&D, creative reality
British Library Online Contents | 1998
|Dossier - Pininfarina R&D, creative reality
Online Contents | 1998
|