With the increasing development and popularisation of information and communication technology, new challenges are posed to higher education in the modernisation of teaching in order to make education and training of students as effective as possible. It is therefore very important to develop and experiment with appropriate development tools, explore their benefits and effectiveness, and integrate them into existing learning strategies. The emergence of a computer-generated digital environment that can be directly experienced, actions that can determine what is happening in it, growth of technological characteristics, and decline in prices of virtual reality hardware leads to a situation that cannot be ignored. This paper investigated users' perceptions on the potential use of fully immersive virtual reality head-mounted displays in a discrete-event simulation of logistics processes. The dynamic nature of virtual environments requires active participation which causes greater engagement, motivation, and interest aided by interaction and challenges.


    Zugriff

    Download


    Exportieren, teilen und zitieren



    Titel :

    Fully Immersive Virtual Reality in Logistics Modelling and Simulation Education


    Beteiligte:

    Erscheinungsdatum :

    2021-01-01


    Anmerkungen:

    Promet - Traffic&Transportation ; ISSN 0353-5320 (Print) ; ISSN 1848-4069 (Online) ; Volume 33 ; Issue 6


    Medientyp :

    Aufsatz (Zeitschrift)


    Format :

    Elektronische Ressource


    Sprache :

    Englisch



    Klassifikation :

    DDC:    629


    Lizenzbestimmungen :


    Fully Immersive Virtual Reality in Logistics Modelling and Simulation Education

    Dario Ogrizović / Ana Perić Hadžić / Mladen Jardas | DOAJ | 2021

    Freier Zugriff


    Cycling in virtual reality: modelling behaviour in an immersive environment

    Bogacz, Martyna / Hess, Stephane / F. Choudhury, Charisma et al. | Taylor & Francis Verlag | 2021


    Walking in an immersive virtual reality

    Menegoni F / Albani G / Bigoni M et al. | BASE | 2009

    Freier Zugriff

    Interaction with virtual crowd in Immersive and semi‐Immersive Virtual Reality systems

    Kyriakou, Marios / Pan, Xueni / Chrysanthou, Yiorgos | BASE | 2016

    Freier Zugriff