Game-Based Learning (GBL) has become extensively used in Technology-Enhanced Learning (TEL) as a substitute for traditional education methods. Moreover, research has been done in this field proves that it’s very interesting for Learning Game (LG) designers to integrate the latest technologies in order to augment GBL efficiency and to reach more learners. On the other hand, context awareness and adaptation are a crucial aspect in mobile game-based learning. It is thus necessary to place at the disposal of the learner player an adaptive mobile game based learning according to the context. However, the contextualisation in the training is not easy to reach. The diversity of mobile technologies and dynam-ics in mobile environments complicate the process of contextualisation. Further-more, migration and implementation of these novel technologies can be very pricey and require more informatics knowledge and time, which can lead to a huge loss. Thus, the main purpose of this article is to present the proposed e-Adventure architecture using the ZeroCouplage multi-platform Framework that was introduced to solve this problem. We code once and the context awareness for mobile game-based learning is automatically generated.
An Authoring Tool for Generating Context Awareness Mobile Game Based Learning
2022-01-31
International Journal of Emerging Technologies in Learning (iJET); Vol. 17 No. 02 (2022); pp. 273-281 ; 1863-0383
Aufsatz (Zeitschrift)
Elektronische Ressource
Englisch
DDC: | 629 |
Template-based synchronized multimedia integration language authoring tool [3964-16]
British Library Conference Proceedings | 2000
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