Virtual reality (VR) gains popularity in the Entertainment industry and various professional contexts, such as healthcare, rehabilitation and aviation. Due to the vast technological advances in the last decades, the opportunities to develop applications allowing to experience and interact with immersive virtual environments have increased substantially. Despite its wider dissemination and improved technology, many users of VR still complain about symptoms of cybersickness during and after an exposure to virtual environments, including nausea, disorientation and headache. Cybersickness can be ameliorated to some extent by adjusting characteristics of the VR application and the hardware system but large inter-individual differences in the susceptibility to cybersickness remain. As symptoms of cybersickness can linger for a prolonged period of time after termination of the exposure, manufacturers of VR equipment recommend refraining from driving or using machines until symptoms cease. Still, the effect on cognitive performance remains undetermined. In Study 1 of this project, I investigate the effect of different presentation devices and Motion control methods on the degree of cybersickness and determine the influence of experienced symptoms on different parameters of cognitive performance as a VR aftereffect. In studies 2 and 3, empirical analyses of two possible determinants of motion-related sickness related to emotional and cognitive processing of aversive bodily signals are conducted. The project is complemented by a comprehensive literature review exploring correlates and causes of individual differences in motion-related sickness susceptibility. Thus, this project contributes to a deeper understanding of the phenomenon of cybersickness.


    Zugriff

    Download


    Exportieren, teilen und zitieren



    Titel :

    Factors and cognitive impairments of cybersickness in virtual reality ; Einflussfaktoren und kognitive Einschränkungen für Cybersickness in virtuellen Realitäten



    Erscheinungsdatum :

    2019-01-01


    Medientyp :

    Hochschulschrift


    Format :

    Elektronische Ressource


    Sprache :

    Englisch



    Klassifikation :

    DDC:    150 / 629




    Reducing cybersickness in 360-degree virtual reality

    Arshad, Iqra / De Mello, Paulo / Ender, Martin et al. | BASE | 2021

    Freier Zugriff

    Evaluation of cybersickness in virtual reality in driving simulator

    Agić, Ana / Mandić, Lidija | BASE | 2019

    Freier Zugriff

    Mitigating cybersickness in virtual reality systems through foveated depth-of-field blur

    Hussain R. / Chessa M. / Solari F. | BASE | 2021

    Freier Zugriff

    First Person and Third Person Perspective in Virtual Reality: Analysis of Cybersickness Symptoms

    Sri Sidhimantra, I Gde Agung / Herumurti, Darlis | BASE | 2021

    Freier Zugriff